Carcharian King’s strategy: from Mender’s Tomb

Phederal asked, “Do you want me to send another scouting party, my king?”
Lunniedale said, “Sea chicken ****, no, Phederal! You are a dawg fish t**d! Gurgla, organize a hundred warriors into a phalanx. Send them to the far side of the sea to engage the newcomers. They may leave Doug-less via the dry corridor. That’ll get them onto the shoreline well on the way to the interlopers’ bastion. Brace, send squads of scouts through the sea. Tease them! Keep them on edge. Make sorties against their wall. I don’t care if you inflict casualties or damage. Just worry the ever-loving **** out of them. Gurgla, organize the hundred warriors in phalanx formation. Move along the seashore loudly. Make sure they know you are coming. Make them think it’s an all-out attack.”
Phederal timidly said, “My king, we can’t storm their fortress with a hundred guys. These folk turned back a triskaidekapod and Giant Amebus. Shouldn’t we attack in legion force and from all directions?”
Lunniedale said facetiously, “May I be king and command, **** for brains? We will use the teasing from Brace’s scouts to keep them occupied from the sea. Phederal, do you have any idea how heavy our losses would be to go through the sea lions’ territory in order to attack from the east? Do you not remember Doug and Guppie’s great grandfather Knuckle’s party? Let the newcomers think we only have a hundred warriors to throw against them. My friend Guppie has provided us a dozen wyvern hide shields to protect our phalanx. Feign attacks, you idiot! Draw their fire! Waste their resources! When they are tired and worn down I’ll send in my full forces. Fishtrap, I know your father Crudle. We had good competitions in the arenas. Mind you, I usually kicked his a**, but we have long been friends. You honor me by joining my forces.”

Jonna’s dream… from the Wandmaker’s Burden

The she-Drelve’s mind’s eye stared into the fiery eyes of a winsome female. Jonna had seen wolf-faced Drolls, Kiennish females, Dryads, Tree Sprites, Water Sprites, and other female ilks of the forest. She had seen the Good Witch in her encounters with the Dream Raiders. This visage…she viewed anew. The foreigner’s face was powerful and strangely attractive, much like the wolf-faced Drolls. The very tall alluring female in her dream had smooth reddened skin, fiery red eyes, and wore a very short, clinging, blazing red dress. Long green hair fell provocatively across her back and chest and produced a disheveled look. The female walked proudly back and forth across a field of red clover. Purplish flowers dotted the field. Jonna knew well the common four-leaved red clover plants. Oddly all these plants had three leaves. Teachers had told of rare three-leaved clovers. They were said to bring luck.
Blades of purple grass rose playfully from the red clover, curled around, and tantalizingly grasped and released the female’s powerful legs. The scent of lavender filled the air. Jonna feared little, but the veteran she-Drelve shuddered when she noted the female’s strong hands with their long sharp talons. Tiny sparks of flame burst from the talons as she rubbed them together. The smell accompanying the vision perplexed the sleeping she-Drelve.
Smelling things in one’s dream…
It was a dream. Why did Jonna smell lavender?
Yellow and purple flower petals showered around the striking feminine being. The female pursed her lips, emitted small bursts of hot breath, and burned the vibrantly colored petals as they neared her. Jonna felt the warmth of the she-creature’s breath.

The Spellweaver’s Revenge

Yannuvia’s party followed the path for a ways but slipped into the woods about two hours’ time. They edged along the woods until the Kiennish fortress came into view. During the trip, the six conversed little. The amber period began as they reached the fortress. The wall walk bustled with activity. The group stood in silence amid the trees. Drolls and Kiennites had felled many more trees since Yannuvia viewed the fort.
“They despoil the forest just as they did at Lone Oak meadow,” Klunkus avowed.
“Do you mean to attack?” Clouse asked.
“Yes,” Yannuvia replied curtly.
“I wouldn’t attack a castle with only six guys,” Clouse commented.
“I can’t say it as eloquently as our green friend, but the enemies are too many, Spellweaver,” Jonna added.
“Ready your bows. Take them down as they flee,” Yannuvia replied icily.
Abruptly Yannuvia stood and walked forward into the cleared area. The Spellweaver was beyond the range of the Kiennish archers on the wall walk, but the enemies in the ramparts saw him.
“Stay down!” Yannuvia ordered his five companions.

The Dreamraider’s recruits… from Emerald Islands

Oilill directed Shyrra and Cupid to descend. Ominous orange stains on the exposed trees warned of significant injuries. Shyrra moved through thick forest like a big soft cushion, but the púca and disgruntled Sidheag brushed against exposed branches and suffered aggravating injuries. Shyrra found a spot of open ground and landed. Oilill slipped off the Cloudmare, stepped onto reddish grass, and jumped back when a small rambling bramble bush moved out of his way rather than biting his thick boot. Cupid crashed into some underbrush and unceremoniously dumped the svelte Sidheag onto a thornbird bush. The bush sang melodiously as its thorns dug into the Kelpie.
Oilill muttered, “We’re certainly not home anymore.”
Sidheag grumbled, “D*** you, horse-boy! I’m going to be digging thorns out of my butt for a week! D*** me for choosing this visage!”
The púca anxiously offered, “I’ll pull them out, but isn’t your hide as tough as dead seal skin?”
Sidheag pulled out a particularly long thorn, yelped, and responded, “That’s a myth! It hurts! But I prefer that you not mess with my backside! If that singing bush doesn’t shut up, I’m going to pull it up by the roots!”
Oilill advised, “Not a good idea! You’ll just get more thorns! There are lots of unusual plants around! They’re knocked down in that direction. Let’s follow.”

Benjamin Towe Books

Benjamin Towe practices family medicine in Augusta, Georgia. Ben was born in Carroll County, Virginia, and graduated from Mt.Airy, NC, High School in 1968, Davidson College in 1972, and the University of Virginia School of Medicine in 1976. Ben has been married to Libby Dawson since 1973. Ben and Libby have three daughters Heather, Amanda, and Sheri, and a son-in-law Grant. Dr. Towe served in the United States Army Medical Corps from 1976-1981. Ben was an avid D&D Dungeon Master in the 80’s. The ten books of the Donothor and Parallan series are Dr. Towe’s prescriptions for sci-fi/fantasy. Magick should be more complicated than pointing a wand and saying shazam! Escape to an Elfdream!

The Donothor Trilogy: Deathquest to Parallan, the Orb of Chalar, and the Death of Magick

The Dawn of Magick. The first story of Donothor, Parallan, Sagain, and a beautiful blue world.

The Chalice of Mystery: a Story of Donothor.

The Elfdreams Series

Elfdreams I. The Lost Spellweaver.
The Lost Spellweaver begins the Elfdreams series. Set in ancient Parallan, the tale chronicles events that occurred long before the Draiths came to prominence in the World of the Three Suns. When the wandering gray sun Andreas draws near Parallan, Magick touches the dwellers of the primitive world. Only during the Approximations of Andreas are Spellweavers born to the forest dwellers, the Drelves. Generations of Drelves went about their lives, lived in harmony with the forest, and harvested the tubers of the enhancing plant, which grew only in the exotic Green Vale, the home of the Thirttene friends and one of only two green places in the mostly orange-yellow World of the Three Suns. The Drelves’ enemies, gnarly goblin-like Kiennites and powerful wolf-faced Drolls, assailed the forest folk at every opportunity. After many Approximations resulted in no Spellweavers, twin Spellweavers are born and kindle the Drelves’ hopes. Wisps of Magick connect other worlds to Parallan. Masters of the powerful ability Translocation, Dreamraiders use these threads of Magick to influence events in Parallan. What motivates the Dreamraiders? Can dreams come true? Should dreams come true? Deathquest to Parallan, the Orb of Chalar, The Death of Magick, The Chalice of Mystery, and The Dawn of Magick . . . The Donothor and Parallan series . . . a different kind of Sci-Fi/fantasy.

Elfdreams II. The First Wandmaker.
The First Wandmaker continues the Elfdreams series. Buoyed by Magick, Drelves prevail against the forces of Aulgmoor and their embittered leader Saligia. War costs the Drelves dearly. Leadership of the forest people falls on the shoulders of the beautiful young Teacher and even younger Spellweaver. Conflicts embroil all peoples of Parallan, including Drelves, Drolls, Kiennites, dryads, water sprites, tree sprites, tree herders, and rare healers called Menders. Threads of Magick connect other peoples, places, and times to Parallan. Dreamraiders use the power of Translocation, meddle in the affairs of the World of the Three Suns, and pit Drelve against Drelve, brother against brother, and Spellweaver against Spellweaver. What motivates the powerful Dream Master? What secrets do mysterious gray stones hold? What roles have the mysterious Thirttene Friends and a greenish Drelvish Menderish, Spellweaverish fellow?

Escape to an Elfdream!

Deathquest to Parallan, the Orb of Chalar, the Death of Magick, the Chalice of Mystery, the Dawn of Magick, and The Lost Spellweaver…

Elfdreams III. The Wandmaker’s Burden
The Wandmaker’s Burden continues the Elfdreams series. The First Wandmaker and his followers translocate from their beloved Lost Sons, establish a new home in a great underworld cavern, and cross paths with. the mysterious Dream Raiders. The transplanted Drelves encounter Carcharians, Duoths, Shellies, Bugwullies, Pollywoddles, Boxjellies, sea lions, Mountain Giants, cave wargs, and sea elves. Yannuvia has drunk from the Cup of Dark Knowledge, sipped the Seventh Nectar, walked in the gray light, and used the Dream Master’s wand. Mender’s blood has touched him. 13 limbed monsters, perplexing enemies, steadfast friends, and seductive temptresses complicate the Wandmaker’s life. Are Carcharians allies? Are Duoths enemies? How will the Central Sphere and its 88 satellites aid the First Wandmaker? What powers will the Omega Stones bestow? What of the mysterious graparbles and beautiful sea elf Piara? What is the cost of the Dream Raider’s help? Will Yannuvia make the right choices? Can he bear the Wandmaker’s burden?

Elfdreams IV, Emerald Islands.
Emerald Islands continues the Elfdreams series and chronicles events in worlds connected by threads of Magick. The Dream Master’s plans are thwarted. He sends the Dreamraider to a blue world with a single sun where she seeks lost artifacts and conscripts exceptional inhabitants. Stone circles and gifts of the mysterious Sandman facilitate travel to the World of Three Suns, where the conscripts join forces with Drelves battling overwhelming odds. The Lost Spellweaver has not returned. Can another take his place? Are the Sandman and Dream Master following a collision course?

Elfdreams V. Emerald Islands
The Mender’s Tomb continues the Elfdreams series. Steadfast friends, Magick, many wands, the Mender Fisher, and improbable allies help the first Wandmaker, Yannuvia, bear his burdens, strengthen the fledgling community Vydaelia, and battle against overwhelming odds. The Wandmaker’s life mate, Morganne, struggles with her pregnancy and complex relationship with Yannuvia. Beautiful sea elf Piara also bears burdens and seeks answers to her bond with an ancestor to whom she bears remarkable resemblance and from whom she gained Menderish traits. The unpredictable Good Witch, the Dreamraider Amica, stirs the pot. The Dreamraider also carries a burden. Grayness touches the Wandmaker’s childhood friend, Kirrie, who helps the Good Witch in more ways than one. Will Yannuvia, Piara, Kirrie, and their allies find clues to unravel the mysteries of the Mender’s Tomb and discover bridges between their underworld realm and the World of the Three Suns, Donothor, ancient doomed Sagain, and the pretty blue world with its stone circles? Will fire Magick serve or undo Yannuvia and Kirrie? Escape to Elfdream! Dr. T’s Rx for fantasy are the following: Deathquest to Parallan, the Orb of Chalar, the Death of Magick, the Chalice of Mystery, the Dawn of Magick, Lost Spellweaver, First Wandmaker, Wandmaker’s Burden, Emerald Islands, and the Mender’s Tomb.

The series will continue in Elfdreams VI…

Elfdreams 5…

The Mender’s Tomb continues the Elfdreams series. Steadfast friends, Magick, many wands, the Mender Fisher, and improbable allies help the first Wandmaker, Yannuvia, bear his burdens, strengthen the fledgling community Vydaelia, and battle against overwhelming odds. The Wandmaker’s life mate, Morganne, struggles with her pregnancy and complex relationship with Yannuvia. Beautiful sea elf Piara also bears burdens and seeks answers to her bond with an ancestor to whom she bears remarkable resemblance and from whom she gained Menderish traits. The unpredictable Good Witch, the Dreamraider Amica, stirs the pot. The Dreamraider also carries a burden. Grayness touches the Wandmaker’s childhood friend, Kirrie, who helps the Good Witch in more ways than one. Will Yannuvia, Piara, Kirrie, and their allies find clues to unravel the mysteries of the Mender’s Tomb and discover bridges between their underworld realm and the World of the Three Suns, Donothor, ancient doomed Sagain, and the pretty blue world with its stone circles? Will fire Magick serve or undo Yannuvia and Kirrie? Escape to Elfdream! Dr. T’s Rx for fantasy are the following: Deathquest to Parallan, the Orb of Chalar, the Death of Magick, the Chalice of Mystery, the Dawn of Magick, Lost Spellweaver, First Wandmaker, Wandmaker’s Burden, Emerald Islands, and the Mender’s Tomb.

34th Wandmaker’s journeys… from Elfdreams 7

A lumbering giant kicked a loose stone. The stone flew across the corridor and struck Ubough’s finely made tunic. The giant’s keen senses detected the soft sound. The beast towered thrice Ubough’s height, grasped an ugly thick broad blade, turned its hideous head rapidly from side to side, and sniffed the corridor’s stale air. Perhaps the stench of the flowing ichors of the giant’s wounded comrades covered Ubough’s scent. Ubough clutched the purplish black rod and readied a spell. Did a hundred giants lurk in the unexplored area ahead?
Didn’t matter… the giant detected him and menacingly advanced. There was nothing for it. Ubough extended the purplish black rod and uttered phrases he had committed to memory but never before spoken. The darkness of the corridor obscured most of the Death Spell’s aura. The giant’s heart stopped and the hulking creature fell.

The Prince and the serving girl

It seemed like an eternity before the large double door to the
kitchen swung open and the servers came forward with the food
for the weary travelers. There was a large roasted bird, an ample
fruit and vegetable platter, and of course, more ale. The barmaid
carrying the ale immediately caught Eomore’s eye. She was elven –
and exceptionally pretty. But then again it had been almost five weeks
since the prince had really looked upon the fair sex. Still, her deep
green eyes sparkled and reflected every candle in the dining hall. Her
hair was long and fl owing and was the same hue as a ripening field of
grain. She exhibited the typical elven physique, and she moved with
the gracefulness of the fair people. The simple brown serving dress
revealed her alluring femininity.
The older matron referred to her as Cara, a lovely name to go
with a lovely face, thought Eomore. This little country barmaid had
completely captivated the crown prince of Donothor, yet she in her
innocence probably didn’t even know who he was.

from Deathquest to Parallan…
Authorhouse:
http://bookstore.authorhouse.com/Products/SKU-000210619/Deathquest-to-Parallan.aspx
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