“We have the Chalice of Mystery. We paid for it with many lives,” Knarra sighed.
“So we must obtain a Locating Potion. Someone who is not a sorcerer must drink the potion from the chalice- the chalice is an evil thing which we have kept hidden for almost a millennium. If we attain and imbibe the Locating Potion, we will have knowledge of the sword’s resting place. We will need the ‘Gate Key” which is the greatest of Magick keys- it is rumored in the treasures of the Banshee΄, the wailing witch of the Lachinor. We’ll have to find her lair, traverse it, defeat her, and then take the key somewhere to open the door to a labyrinth. If we negotiate the labyrinth, we gain a weapon created to kill us! Then we must carry the blade, find, and destroy a demon that survived the efforts of eight light sorcerers including the greatest that ever lived- easy!” Roscoe rambled.
“At least we don’t have to find the Chalice. It has rested in the ambry within the Bag of Concealment confined by the spells that you and the gray dragon cast eight hundred years ago. I have never touched the Chalice of Mystery. We must gather our resources. But our foe will gain power by influencing others. We will need the assistance of the Lord of Ooranth, Calaiz. We will need Eyerthrein, Kyrsstina, Dael, Cyttia, and the Queen of Donothor. We will need the bearer of Exeter. Young Vanni has likely assumed the role of Captain of the Rangers. We will need the Staves of Sagain. I will carry one. Queen Cara will carry the Staff of Clysis. A descendant of Morlecainen must carry his staff,” Knarra said.
“Where will you find a descendant of Morlecainen?” Roscoe asked.
“You must safeguard the staff for the time being,” Knarra said.