Stowaway sorcerer… from Elfdreams 7… reprise from Orb of Chalar

Clysis spent days studying the Tome of Translocation. Hints from his dreams continued and he learned when he slept. Enhancing and modifying this Magick had been arduous, but ultimately Clysis mastered the incantations to augment the Spell of Translocation with Limited Wish. The combined spells had been cast only unlucky seven times. Ancient Prismatic Dragon Eyerthrin used the united dweomers to send his daughter Taekora to another world. Light Sorcerer Gwindor duplicated the effort and sent Knarra along the same course and six other Light Sorcerers to undefined destinations. Clysis was confident. The old sorcerer and his apprentice Morlecainen made their final preparations.

Quirks of fate and Magick placed the young invisible son of Clopidrel Kreuseul and Meredith Klarje at the Room of Wizardry just as Morlecainen closed the door. The youth wore his father’s Robe of the Order of Light Sorcerers and carried his father’s spell book, the staff Pleione, and the chronicle of the Klarje family. The quantity of Magick within the Room of Sorcery obscured him, and he slipped inside.

Clysis crumbled shypoke eggshells, conjured furiously, and completed the complicated gestures and incantation of the Translocation Spell. Clysis uttered the Limited Wish. “It is my wish that the Room of Sorcery and all its living, non-living, and Magick contents be sent to a world away from Sagain that has a familiar, habitable, and unthreatened environment. It is my wish that all living inhabitants of the Room of Sorcery arrive in the new world unharmed by the journey.”

The staff Pleione, the chronicle of the Klarje family, and son of Clopidrel Kreuseul and Meredith Klarje joined Clysis, Morlecainen, the Orb of Dark Knowledge, and the artifacts they had gathered. Within the Room of Wizardry, the travelers carried the Orb of Dark Knowledge, the Tome of Translocation, the concealed Elixirs of the Mastery of Magick, and three staves of Sagain; the Staff of the West Wind with old Clysis, Maia of the Seven Sisters with Morlecainen, and the Staff Pleione with the son of Kreuseul.  Clysis and Morlecainen squirreled away many antiquities within the chamber. The boy wore the robe of the Order of Light Sorcerers and kept many treasures within its hidden pockets.

Fruits of the Wandmaker’s labors… from Elfdreams 7

Yannuvia recorded each wand in the Gifts of Andreas to the People of the Forest, the Spellbook entrusted to all Spellweavers at the time of their nymph hood. Each Spellweaver added new spells and personal experiences to his Spellbook during his life’s journey. The notation began with the Old Drelvish numeral I, indicating his being the first Wandmaker. Then the number of the wand in order of its creation was written in script rather than numeral. The wand’s name and the unique command to activate its power followed. At the time of the Giant Amebus’s attack on Vydaelia, Yannuvia had created 10 wands.

 

  1. (one) Knock Wand with the command “Cow vine cool ledge.”
  2. (two) Wand of Lightning with the command “Grove veer cleave land.
  • (three) Wand of Masonry with the command “Wood row will son.
  1. (four) Wand of Levitation with the command “Rich herd nicks son.
  2. (five) Haste Wand, Wand of Speed, with the command “Jar old ford.”
  3. (six) Wand of Flight, Wand of Flying with “Run nailed ray gun.
  • (seven) The United Scepter of the Approximation, an exceptional artifact with command “Abe Linkin
  • (eight) Wand of languages with “yule less says grant
  1. (nine) Wand of Healing with “rut fir ford bee haze
  2. (ten) Wand of water breathing with “herb art hoof ear.

 

Traveling in red and blue light… from Mender’s Tomb

Four figures stood in an empty grotto without discernible exit.

The Dreamraider Amica grumpily conceded, “There’s little left to do here. Step onto this blue stone and you’ll leave the cavern and arrive in the outside World of the Three Suns. I can’t tell you where or when you’ll arrive, so I suggest we hold hands and all step together.”

The Dreamraider truthfully had no idea how the blue stone would function for the neophytes.

The púca Cupid said, “There’s nothing for it. I don’t want to hang around in this sealed cavern.”

Leprechaun Oilill quickly said, “Wait!”

The leprechaun sprinkled red sand onto the blue tile. The odd quartet held hands. Then on Amica’s command they crowded together and stepped onto the blue tile. Blueness surrounded them. Every inchworm length of their skin tingled.

A flash of redness surrounded Amica, Oilill, Kirrie, and Cupid. A moment later the Dreamraider, Leprechaun, she-Drelve, and púca breathed familiar fragrant air and stood inside the red elm where the Sandman saved the poisoned Good Witch. Kirrie’s hair had lengthened and grown browner. Oilill’s beard was a bit longer but overall the leprechaun appeared no worse for the wear. The púca Cupid felt stiff and sore and his hair had grown several inches. The large red elm, which served as a guest house in Alms Glen, was otherwise vacant. Kirrie peeked through the bark and listened. Drelves performed day to day tasks in the bustling common area surrounding the big red tree. Two she-Drelves talked near the tree. The mature she-Drelves were Betsy and her sister Emmy.  Four-year-old Drelvling Betsy narrowly escaped a meandering Droll only a few cycles of Meries before Kirrie’s entourage entered the cavern behind Alluring Falls.  In what seemed a few days to Kirrie’s group, Betsy and her twin sister had matured.

Amica cautioned, “Traveling in the red and blue light has changed you. Eleven changes of seasons have passed since we entered the grotto behind Alluring Falls.”

Kirrie muttered, “So Yannuvia and the folk of Lost Sons have been gone thirteen years.”

Amica stammered, “Uh, yes…”

Menders… from the Elfdreams series

Fisher typified the ultra-rare Menders. Given the opportunity, a Mender healed a warrior and then the warrior’s enemy. Mender’s nature precluded haughty eyes, a lying tongue, hands that shed innocent blood, feet swift to run into mischief, deceitful witness that uttered lies, and sowing discord among brethren. Menders were neither loyal nor disloyal. Menders did not display lust, gluttony, greed, sloth, wrath, envy, and pride. Likewise, Menders did not show signs of chastity, temperance, charity, diligence, patience, kindness, and humility. Menders did not seek adultery, fornication, uncleanness, lasciviousness, idolatry, witchcraft, hatred, variance, emulations, wrath, strife, seditions, heresies, envying, murders, drunkenness, reveling, “and such things.”

Menders understood mending.

Menders were Magick.